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[OpenGL programchapter08

Description: Opengl 3D Game Programming中关于地形的源码。-Opengl 3D Game Programming on the source terrain.
Platform: | Size: 210532 | Author: 林鸿生 | Hits:

[OpenGL programopengl_terraineditor

Description: 用openGL实现的3D地形编辑器,可以自动生成高度图,通过高度图生成3维地形。对于您学习openGL编程,三维游戏开发肯定有很大的帮助。-achieved with Open GL 3D terrain editor, can automatically generate highly map through highly generation three-dimensional terrain. For you learn openGL programming, 3D game development will certainly be very helpful.
Platform: | Size: 273678 | Author: snowwin | Hits:

[OpenGL programchapter08

Description: Opengl 3D Game Programming中关于地形的源码。-Opengl 3D Game Programming on the source terrain.
Platform: | Size: 209920 | Author: | Hits:

[OpenGL programopengl_terraineditor

Description: 用openGL实现的3D地形编辑器,可以自动生成高度图,通过高度图生成3维地形。对于您学习openGL编程,三维游戏开发肯定有很大的帮助。-achieved with Open GL 3D terrain editor, can automatically generate highly map through highly generation three-dimensional terrain. For you learn openGL programming, 3D game development will certainly be very helpful.
Platform: | Size: 273408 | Author: snowwin | Hits:

[Game EngineTexBlendTerrain

Description: 多重地形纹理演示 Introduction to 3D Game Programming with DirectX 9.0中的例子-Multi-terrain texture Demo Introduction to 3D Game Programming with DirectX 9.0 examples
Platform: | Size: 4585472 | Author: 海贼猎人 | Hits:

[Game Programsya

Description: <1>学习3D中的地形.pdf <2>Mathematics.for.3D.Game.Programming.and.Computer.Graphics.2E.July.2005.pdf <3>向量在游戏中的应用.pdf <4>3D-Math-Primer for graphics and game development.pdf 这我所找到相关游戏开发过程,可能遇到的3d游戏方面数学上的资料!-< 1> Study of 3D terrain. Pdf < 2> Mathematics.for.3D.Game.Programming.and.Computer.Graphics.2E.July.2005.pdf < 3> vector application in the game. Pdf < 4> 3D-Math-Primer for graphics and game development.pdf this I am struggling to find the relevant game development process, that may be encountered 3d math games on the information!
Platform: | Size: 37473280 | Author: shaoyingan | Hits:

[OpenGL programChap07

Description: 《3D游戏编程》随书光盘 第7章 外部地形处理:三维世界的处理技巧, 有详细源代码, 包括3D地形生成技巧, 控制摄像机实现地形上的移动,裁剪多余多边形,给引擎减重,四叉树:有效管理较大地形的方法, 四叉树的剔除:速度优化技巧, LOD:使用LOD进行地形处理,防止龟裂:龟裂问题的解决。-" 3D Game Programming" book with CD-ROM Chapter 7 deal with the external landscape: the world of three-dimensional treatment techniques, there is a detailed source code, including 3D terrain generation techniques, to control the terrain on implementation of the camera movement, cutting redundant polygon, to the engine weight, Quadtree: the effective management of a larger method of terrain, the four-tree removed: the speed of optimization techniques, LOD: the use of LOD terrain to deal with and prevent cracking: cracking problem.
Platform: | Size: 7037952 | Author: 11 | Hits:

[OpenGL programfocus.on.3D.terrain

Description: 国外著名的游戏编程书籍及其附带源码,教您如何详细的设置光照和纹理来渲染整个地形。值得借鉴-Game Programming famous book and its accompanying source code to teach you how to set up a detailed rendering light and texture to the whole terrain. Be used for reference
Platform: | Size: 17757184 | Author: 乖乖 | Hits:

[Game Programterrain

Description: 一个OpenGL的地形算法,是3D游戏编程要经常用到的一种算法,主要思想是根据图像生成地形。-An OpenGL terrain algorithm, is a frequently used algorithm in 3D game programming, the main idea is based on the image to generate the terrain.
Platform: | Size: 109568 | Author: 陈申 | Hits:

[Game Program3DTerrain

Description: 这是一个用于在游戏中很常见的3D地形程序编写的描述,比较详细-This is a very commonly used in game programming, 3D terrain description, more detailed
Platform: | Size: 2048 | Author: zz | Hits:

[DirextXIntr-to-3DGame-Program-DirectX9.0c-

Description: 书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach 经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book: Understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations. Discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library. Learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL). Explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems,
Platform: | Size: 9468928 | Author: Kelyad | Hits:

[OpenGL program3DGameInfo

Description: 3D游戏是使用空间立体计算技术实现操作的游戏。从编程实现角度来说游戏基础模型(游戏的人物,场景,基础地形)是使用三维立体模型实现的,游戏的人物角色控制是使用空间立体编程算法实现的,那么就把这种游戏称作3D游戏-The 3D game is a game of three-dimensional calculation of the use of space technology to achieve operating. Game based model (the game' s characters, scenes, the basis of terrain) from the programming point of view is achieved using three-dimensional model, the game character control is achieved by using three-dimensional space programming algorithm, then put this game called 3D game
Platform: | Size: 896000 | Author: bbb | Hits:

[Other Games3DDemo(SELF)

Description: 以前自己在学习游戏编程时,写的一个小DEMO,DX实现3D人物在场景的动作,一些特效,地形剔除等-Before learning game programming, writing a small DEMO DX realized 3D character in the scene of action, and removed some of the special effects, terrain
Platform: | Size: 28497920 | Author: wangshaopei | Hits:

[Other3D.Game.Programming.With.DirectX.10

Description: Introduction To 3D Game Programming With DirectX 10 学习Direct3D的经典好书。是英文版,2008出版。-Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book understand how vectors, matrices, and transfomations are used in the creation of computer games discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs test your knowledge and programming skills with the end-of-chapter exercises.
Platform: | Size: 21229568 | Author: 沈成浩 | Hits:

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